Portal:Video games
Portal maintenance status: (April 2019)
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The Video Games Portal
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer (PC) games; the latter also encompasses LAN games, online games, and browser games. More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
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Image 1Limbo is a puzzle-platform video game with horror elements developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and it has since been ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows. Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
The game is presented in black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of video games as an art form.
Limbo received critical acclaim, but its minimal story polarised critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The game has been listed among the greatest games of all time. (Full article...) -
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Computer Space is a space combat arcade video game released in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. Computer Space is a derivative of the 1962 computer game Spacewar!, which is possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass cabinet, which Bushnell designed to look futuristic.
Bushnell and Dabney designed the game in 1970–71 to be a coin-operated version of Spacewar!. After the pair were unable to find a way to economically run the game on a minicomputer such as the Data General Nova, they hit upon the idea of instead replacing the central computer with custom-designed hardware created to run just that game. While they were working on an early proof of concept, Bushnell found a manufacturer for the game in Nutting Associates. Working in partnership with Nutting, the pair completed the game and ran their first location test in August 1971, a few months prior to the display of a similar prototype called Galaxy Game, also based on Spacewar!. It was first shown to industry press and distributors at the annual Music Operators of America (MOA) Expo in October. With encouraging initial interest, though mixed responses from distributors, Nutting ordered an initial production run of 1,500 units, anticipating a hit game.
While the game was successful and validated Syzygy's belief in the future of arcade video games, selling over 1,000 cabinets by mid-1972 and ultimately 1,300–1,500 units, it was not the runaway success that Nutting had hoped for. The game spawned one clone game, Star Trek (1972), and Nutting produced a two-player version of Computer Space in 1973 without involvement from Bushnell and Dabney. The pair left Nutting in June 1972 and incorporated Syzygy as Atari, launching the successful Pong (1972) as their next arcade game. Computer Space's release marked the ending of the early history of video games and the start of the commercial video game industry. (Full article...) -
Image 3"Don't Say You Love Me" is the debut single of M2M, a Norwegian pop duo consisting of singers Marion Raven and Marit Larsen. The song first appeared on Radio Disney before its official US radio and single release in October 1999. It was released on the soundtrack to the film Pokémon: The First Movie in November 1999 and appears in the film's closing credits. The song was featured on M2M's debut album, Shades of Purple (2000) as its opening track, and also appeared on their compilation album The Day You Went Away: The Best of M2M (2003).
The song received positive reviews. Chuck Taylor from Billboard said it was "absolutely enchanting" and would appeal to both young and mature listeners. It reached number 2 in Norway, number 4 in both Australia and New Zealand, number 16 in the UK and number 21 on the US Billboard Hot 100. It was certified gold in the US and Australia and remained M2M's biggest hit. M2M performed the song on episodes of the television series One World, Top of the Pops and Disney Channel in Concert. Two similar music videos were released for the song, with one showing clips from Pokémon: The First Movie. (Full article...) -
Image 4Trials of Mana, also known by its Japanese title Seiken Densetsu 3, is a 1995 action role-playing game developed and published by Square (now Square Enix) for the Super Famicom. It is the sequel to the 1993 game Secret of Mana, and is the third installment in the Mana series. Set in a high fantasy world, the game follows three heroes as they attempt to claim the legendary Mana Sword and prevent the Benevodons from being unleashed and destroying the world. It features three main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. Trials of Mana builds on the gameplay of its predecessor with multiple enhancements, including the use of a time progression system with transitions from day to night and weekday to weekday in game time, and a wide range of character classes to choose from, which provides each character with an exclusive set of skills and status progression.
The game was designed by series creator Koichi Ishii, directed by veteran Square designer Hiromichi Tanaka, and produced by Tetsuhisa Tsuruzono. Artwork was produced by manga and anime artist Nobuteru Yūki, while the music was composed by Secret of Mana composer Hiroki Kikuta. Although the game was only published in Japan, English-speaking players had been able to play Seiken Densetsu 3 due to an unofficial English fan translation released in 1999. Seiken Densetsu 3 received considerable acclaim from reviewers, who praised the graphics as among the best ever made for the Super Famicom and the gameplay as an improved version of its predecessor's. The plot received mixed reviews by critics, who found the overlapping stories to be interesting and to enhance replayability, but the characters and plotlines themselves to be flat and clichéd. Overall, the game is considered by some critics to be a Super Famicom classic.
In June 2017, the game was included in the Seiken Densetsu Collection release for the Nintendo Switch in Japan; the collection was released in June 2019 in North America and the PAL region as Collection of Mana with Seiken Densetsu 3 titled Trials of Mana. A 3D remake of the same name was announced alongside it, and released worldwide in April 2020 for Microsoft Windows, Nintendo Switch and PlayStation 4. The remake was released for Xbox Series X/S in 2024. (Full article...) -
Image 5Anachronox is a 2001 role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio. The game is centered on Sylvester "Sly Boots" Bucelli, a down-and-out private investigator who looks for work in the slums of Anachronox, a once-abandoned planet near the galaxy's jumpgate hub. He travels to other planets, amasses an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The game's science fiction story was influenced by cyberpunk, film noir, and unconventional humor. The story features a theme of working through the troubles of one's past.
Gameplay in Anachronox is a mix of real-time exploration and turn-based combat; the player controls a party of up to three characters as they explore a 3D environment of futuristic cities, space vessels, and outdoor areas. Inspirations for the game include older role-playing video games such as Chrono Trigger and the Final Fantasy series, animator Chuck Jones and the novel Ender's Game. The game was built with a heavily modified version of id Software's Quake II engine, rewritten chiefly to allow a wider color palette, emotive animations and facial expressions, better lighting, particle effects, and camera effects.
The development of Anachronox was long and difficult. Originally planned for a third-quarter 1998 release, it was released worldwide in June 2001 for Microsoft Windows. Tom Hall planned to create a sequel with the copious content removed during production. Critics enjoyed the game and awarded it high marks for its design and story. Ion Storm's Dallas offices were closed mere days after the game's release. In 2002, Anachronox cinematic director Jake Hughes spliced together gameplay footage and cutscenes to create a feature-length, award-winning machinima film. (Full article...) -
Image 6God of War: Ascension is a 2013 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. Released in March 2013, it is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series (production-wise; chronologically it was God of War III) to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos. The franchise shifted to Norse mythology with 2018's God of War, with Christopher Judge assuming the role of Kratos.
God of War: Ascension received generally positive reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less than its predecessor, with over 3 million units shipped and received no awards, but it did however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design". (Full article...) -
Image 7Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015. (Full article...) -
Image 8Zero Escape: Virtue's Last Reward is a 2012 adventure game developed by Chunsoft. It is the second installment in the Zero Escape series, and was originally released for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters unravel the secrets behind the Nonary Game.
The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative through visual novel segments, and makes decisions that influence the story toward one of twenty-four different endings. The player is given access to a flowchart, which allows them to revisit any previously completed section, and choose a different option to cause the story to proceed in another direction.
The game was developed as a result of the unexpected critical success that its predecessor, Nine Hours, Nine Persons, Nine Doors, received in North America. Game director Kotaro Uchikoshi wrote the script, which was then localized by Aksys Games and Rising Star Games for North America and Europe respectively. Virtue's Last Reward was released to positive reviews. Critics praised the story and characters but were divided in their opinions of the Escape sections. Despite positive reviews, the game was a commercial failure in Japan, which led to the temporary cancellation of its sequel. Development on the sequel eventually resumed, and Zero Time Dilemma was released in 2016. In March 2017, Virtue's Last Reward was bundled with an enhanced port of its predecessor and released together as Zero Escape: The Nonary Games for PlayStation 4, PlayStation Vita and Microsoft Windows. The bundle was also released for Xbox One and Xbox Game Pass in March 2022. (Full article...) -
Image 9Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.
Rare began working on Donkey Kong 64 in 1997, following the completion of Donkey Kong Country 3 (1996). It was conceived as a 2.5D platformer similar to Country before becoming a more open-ended game using the engine from Rare's Banjo-Kazooie (1998). A 16-person team with many recruits from the Banjo group finished it in 1999. It was published by Nintendo in North America in November and worldwide in December. Donkey Kong 64 was the first game to require the Nintendo 64 Expansion Pak, an accessory that added memory resources. The US$22 million marketing campaign included advertisements, sweepstakes, and a national tour.
Donkey Kong 64 received acclaim and was Nintendo's top seller during the 1999 holiday season; it ultimately sold 5.27 million copies worldwide. It won the 1999 E3 Game Critics award for Best Platform Game and multiple awards and nominations from magazines. Reviewers praised the exceptional size and length, but criticized its camera controls and emphasis on item collection and backtracking. Some cited its gameplay and visual similarities to Banjo-Kazooie as a detriment. Critics said Donkey Kong 64 did not match the revolutionary impact of Donkey Kong Country but was still among the Nintendo 64's best 3D platform games. (Full article...) -
Image 10The Mana series, known in Japan as Seiken Densetsu (聖剣伝説, lit. The Legend of the Sacred Sword), is a action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as Final Fantasy Adventure, a Game Boy handheld side story to Square's flagship franchise Final Fantasy. The Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.
Four games were released in the series between 1991 and 1999: the original Seiken Densetsu (1991)—Final Fantasy Adventure in North America and Mystic Quest in Europe—for the Game Boy, Secret of Mana (1993) for the Super Nintendo Entertainment System, Trials of Mana (1995) for the Super Famicom, and Legend of Mana for the PlayStation. A remake of the original game, Sword of Mana (2003), was published for the Game Boy Advance. All of the original games were action role-playing games, though they included a wide variety of gameplay mechanics, and the stories of the games were connected only thematically.
In 2006 and 2007, four more games were released as part of the World of Mana subseries, an attempt by Square Enix to release games in a series over a variety of genres and consoles. These were Children of Mana (2006), an action-oriented dungeon crawler game for the Nintendo DS; Friends of Mana (2006), a Japan-only multiplayer role-playing game for mobile phones; Dawn of Mana (2006), a 3D action-adventure game for the PlayStation 2; and Heroes of Mana (2007), a real-time strategy game for the DS. Children was developed by Nex Entertainment and Heroes by Brownie Brown, founded by several developers of Legend, though Ishii oversaw development of all four games. Three more games have been released since the World of Mana subseries ended: Circle of Mana (2013), a Japan-only card battle game for the GREE mobile platform, Rise of Mana (2014), a Japan-only free-to-play action role-playing game for iOS, Android, and PlayStation Vita, and Adventures of Mana (2016), a 3D remake of Final Fantasy Adventure for the PlayStation Vita, iOS, and Android. In addition to the games, four manga series and one novelization have been released in the Mana franchise. (Full article...)
Did you know... - show different entries
- ... that the 1987 video game Oriental Hero was panned as "so incredibly bad it's almost worth a look"?
- ... that classified documents of the United States were partially leaked onto a Discord server for the video game Minecraft?
- ... that a version of the video game Rhino Rumble was not released due to the creators not wanting to add licensed characters?
- ... that Justin Yu, the current Classic Tetris World Champion, is also a cellist in MIT's video game orchestra?
- ... that MicroProse was formed to publish Hellcat Ace after Sid Meier boasted that he could design a better video game than Red Baron in a week?
- ... that the video game Fursan al-Aqsa received an update that allows players to reenact the October 7 attacks on Israel?
- ... that the case Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. was considered essential to the future of video game modding in the United States in 1992?
- ... that the web-based video game Moderator Mayhem was based on a card game meant to demonstrate the difficulties of content moderation?
- ... that the 1999 video game Interplay Sports Baseball Edition 2000 used a public-address announcer while its rivals were switching to two commentators as featured on real MLB game broadcasts?
- ... that fighting video game Panza Kick Boxing was endorsed by a French kickboxing champion who also supplied technical advice?
- ... that a reviewer thought that the video game Robbery Bob contained cringeworthy dialogue?
- ... that development on the video game Expeditions: Rome was not affected by lockdowns from the COVID-19 pandemic because the developer was already split between Copenhagen and Istanbul?
Selected biography – load new batch
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Image 1Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the survival horror third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames in 2006 and directed the third-person shooter Vanquish in 2010. That same year he left the studio and founded a new studio Tango Gameworks and directed the survival horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games. In 2023, he left the studio and founded a new studio KAMUY in 2024.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
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Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry. (Full article...) -
Image 3Yoko Kanno (菅野 よう子, Kanno Yōko, born 18 March 1963) is a Japanese composer, arranger and music producer of soundtracks for anime series, video games, television dramas and movies. She has written scores for Cowboy Bebop, Terror in Resonance, Ghost in the Shell: Stand Alone Complex, Wolf's Rain, Turn A Gundam and Darker than Black. Kanno is a keyboardist and the frontwoman for Seatbelts, who perform many of her compositions. (Full article...)
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John Bruce Thompson (born July 25, 1951) is an American activist and disbarred attorney. As an attorney, Thompson focused his legal efforts against what he perceives as obscenity in modern culture. Thompson gained recognition as an anti-video game activist, criticizing the content of video games and their alleged effects on children. He also targeted rap music and radio personality Howard Stern.
Thompson's legal career was further recognized for his actions against the Florida Bar, including challenging its constitutionality in 1993. In 2008, he was permanently disbarred by the Supreme Court of Florida for inappropriate conduct, including making false statements to tribunals and disparaging and humiliating litigants. (Full article...) -
Image 5Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.
A fan of arcade games in his youth, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby, insect collecting. The game, which became Pokémon Red and Pokémon Green, took six years to complete and went on to spark a multibillion-dollar franchise which reinvigorated Nintendo's handheld gaming scene. Tajiri continued to work as director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his role to executive producer, which he holds to this day. (Full article...) -
Image 6Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Group Corporation, and current president and CEO of Cyber AI Entertainment. He is known as "The Father of the PlayStation", as he oversaw the development of the original console and its successors and spinoffs, including the PlayStation 2, PlayStation Portable, and the PlayStation 3. He departed Sony in 2007, a year after the PlayStation 3 was released.
He had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. (Full article...) -
Image 7Tōru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
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Image 8Tomohiro Nishikado (西角 友宏, Nishikado Tomohiro, born March 31, 1944) is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race (also known as Wheels) in 1974, the multi-directional shooter Western Gun (also known as Gun Fight) in 1975, and the first-person combat flight simulator Interceptor (1975). (Full article...)
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Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American businessman who is the president and co-founder of the video game company Valve Corporation.
Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early 1980s but dropped out to join Microsoft, where he helped create the first versions of the Windows operating system. In 1996, he and another employee, Mike Harrington, left Microsoft to found Valve and fund the development of their first game, Half-Life (1998). Harrington left in 2000. (Full article...) -
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Charles Andre Martinet (born September 17, 1955) is an American actor. Martinet created the voices of both Mario and Luigi in the Super Mario video game series, portraying them from 1992 to 2023. He also voiced other characters in the series such as Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Martinet is also known for his portrayal of Paarthurnax in 2011's The Elder Scrolls V: Skyrim, as well as Magenta in 2022's Dragon Ball Super: Super Hero. (Full article...) -
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Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer.
Baer's family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics industry, he was working as an engineer at Sanders Associates (now BAE Systems) in Nashua, New Hampshire, when he conceived the idea of playing games on a television screen around 1966. With support of his employers, he worked through several prototypes until he arrived at a "Brown Box" that would later become the blueprint for the first home video game console, licensed by Magnavox as the Magnavox Odyssey. Baer continued to design several other consoles and computer game units, including contributing to design of the Simon electronic game. Baer continued to work in electronics until his death in 2014, with over 150 patents to his name. (Full article...) -
Image 12Gunpei Yokoi (横井 軍平, Yokoi Gunpei, 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus. (Full article...)
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Image 13Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...) -
Image 14Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...) -
Image 15Tokuro Fujiwara (藤原 得郎, Fujiwara Tokurō, born April 7, 1961), sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter Commando (1985), the platformers Ghosts 'n Goblins (1985) and Bionic Commando (1987), and the survival horror game Sweet Home (1989). He was also a main producer for the Mega Man series and worked on the CP System arcade game Strider (1989). He also conceived of Resident Evil as a remake of his earlier game Sweet Home and worked on the game as general producer. He worked as the general manager of the Capcom Console Games Division from 1988 to 1996.
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His latest game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list. (Full article...) -
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Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
Image 17Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He first achieved mainstream recognition for creating the popular manga series Dr. Slump, before going on to create Dragon Ball (his most famous work) and acting as a character designer for several popular video games such as the Dragon Quest series, Chrono Trigger, and Blue Dragon. Toriyama came to be regarded as one of the most important authors in the history of manga with his works highly influential and popular, particularly Dragon Ball, which many manga artists cite as a source of inspiration.
He earned the 1981 Shogakukan Manga Award for best shōnen/shōjo manga with Dr. Slump, and it went on to sell over 35 million copies in Japan. It was adapted into a successful anime series, with a second anime created in 1997, 13 years after the manga ended. (Full article...) -
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Roberta Lynn Williams (née Heuer; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game. She is also known for creating and maintaining the King's Quest series, as well as designing the full motion video game Phantasmagoria in 1995.
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...) -
Image 19Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. (Full article...) -
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Mark Edward Fischbach (/ˈfɪʃˌbɑːk/ FISH-bahk; born June 28, 1989), known online as Markiplier, is an American YouTuber, actor and filmmaker. One of the most popular YouTubers on the platform, he is known for his "Let's Play" videos of indie horror games. He was listed by Forbes as the third highest-paid content creator on the platform in 2022, and has won four Streamy Awards and a Golden Joystick Award. He has spun-off his YouTube fame into a media career, venturing into acting and filmmaking.
After joining YouTube in 2012, Fischbach became popular on the platform with Let's Plays of Amnesia: The Dark Descent (2010) and the Five Nights at Freddy's series; as of 2024, his channel had over 37 million subscribers. He signed with talent agency William Morris Endeavor in 2016. While with the agency, he released a clothing line, wrote and directed the YouTube Original series A Heist with Markiplier (2019) and In Space with Markiplier (2022), and hosted or co-hosted two podcasts which reached No. 1 on Spotify. (Full article...) -
Image 21Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, August 13, 1961) is a Japanese composer and pianist at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a senior executive within their Entertainment Planning & Development division. (Full article...)
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Image 22
William James Mitchell Jr. (born July 16, 1965) is an American video game player. He achieved fame throughout the 1980s and 1990s by claiming numerous records on classic video games, including a perfect score on Pac-Man. Twin Galaxies and Guinness World Records recognized Mitchell as the holder of several records earned playing classic video games, and he has appeared in several documentaries on competitive gaming and retrogaming. However, in 2017, the legitimacy of a number of his records was called into question, leading to Twin Galaxies stripping Mitchell of his records.
Mitchell rose to national prominence in the 1980s when Life included him in a photo spread of game champions during the height of the golden age of arcade video games. In 1999, Mitchell was the first person to claim a perfect score of 3,333,360 points on the arcade game Pac-Man. A 2007 documentary, The King of Kong: A Fistful of Quarters, follows his attempts to maintain the highest score on Donkey Kong after being challenged by newcomer Steve Wiebe. (Full article...) -
Image 23
Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios in 2009.
Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. He left Mojang in November of that year, selling his company to Microsoft reportedly for US$2.5 billion. The acquisition made Persson a billionaire. (Full article...) -
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William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. The game was published by Maxis, which Wright co-formed with Jeff Braun. Wright continued to innovate on the game's central theme of simulation with numerous other titles including SimEarth and SimAnt. (Full article...) -
Image 25Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. He is regarded as one of the first auteurs of video games. He developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986 he joined Konami, for which he directed, designed and wrote Metal Gear (1987) for the MSX2, the game that laid the foundations for the stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Following his departure from Konami in 2015, he refounded Kojima Productions as an independent studio; his first game outside Konami, Death Stranding, was released in 2019. (Full article...)
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Recent video game-related events
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
- May 24, 2024 – Uvalde school shooting
- Families in Uvalde, Texas, U.S., file a lawsuit against Daniel Defense and Activision Blizzard for creating the DDM4 V7 gun and promoting the weapon through the game Call of Duty, respectively. They also sue Meta Platforms for owning Instagram, which was used by the gunman. (AP)
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